XP and Advancement

Advancement

Mark experience whenever you roll a 6- (failure!) on any Move. You also mark experience whenever your Hx to another character reaches +4, and rolls over to +1. Some moves will also instruct you to mark experience.

Check off each advancement as it’s purchased. You may only purchase each item once:

  • __ +1 Cool (max +3)
  • __ +1 Hard (max +3)
  • __ +1 Hot (max +3)
  • __ +1 Sharp (max +3)
  • __ +1 Will (max +3)
  • __ +1 Personal Move
  • __ +1 Personal Move
  • __ +1 Personal Move
  • __ +1 Personal Move
  • __ +1 Gang/Squad Advancement
  • __ +1 Gang/Squad Advancement

Must have 5 advances from choices above before selecting those below

  • __ +1 to any Stat (max +3)
  • __ retire your character to safety and create a new character
  • __ create a second character to play, so now you’re playing two
  • __ remove a debility
  • __ add an “advanced success” to a basic move (work this out with the GM)
  • __ add an “advanced success” to a basic move (work this out with the GM)
  • __ invent your own move, subject to GM approval, or +1 Personal Move

XP and Advancement

Star Wars: Apocalypse scaryblackdeath